![]() ![]() wire deformer on splineIK curve to attach suction cups to the tentacle mesh itself. End controller using cluster attached to last 2 vertices of splineIK curve that allows the animator to stretch the tentacle but also position the end of the tentacle and 'pin' it in place. 10 FK controls to allow the animator to pose the tentacle. 5 splineIK offset controls tied to clusters positioned down the tentacle. duplicate of splineCurve with waveDeformer attached to it, this curve gets blendshaped to the splineIK curve to allow for the blending of a procedurally generated `wave`effect. 100 skinned joints attached to a splineIK setup. I just finished a tentacle setup for a large squid creature (giant squid, like 50,000 leagues under the sea type squid heh) and this is the setup I used. (Scott McClelland) You've probably already finished the setup by now but I might as well just chime in here to give you an idea. Procedural Chain setup (Suchan Bajracharya) ![]()
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